
Yair Degeri
I have always been passionate about game development and have honed my skills through various college projects, focusing on game design and programming. Since graduating, I have been working as a freelance programmer and game designer, continually expanding my knowledge and expertise. Alongside my technical skills, I also engage in illustrations, which enriches my creative offerings. My goal is to join a larger team where I can contribute to creating exceptional gaming experiences. I stay updated with the latest trends in gaming and design, ensuring that my work remains innovative and relevant.
Projects
Here, you will find a diverse range of projects where I have contributed as a producer, designer, or programmer.

Guerritas
This game was one of my first programming projects; it's a simple tower defense game made for mobile devices.
Roles: Game Designer, Game Programmer.
Dungeon Wars
A dungeon-based battle royale game designed for up to 4 players. Choose your class, battle against friends, explore the dungeon, and upgrade your weapons and items.
Roles: Game Designer, Game Programmer,
Vfx Artist


Perrilien Escape
"Perrilien" is an alien puppy who must escape Area 51 to return to his planet. Using your alien drool, you'll need to disable all the cameras.
Roles: Game Designer, Game Programmer, Vfx Artist
OWO Run
"owo Run" was the first game I published. In this charming endless runner, you control the environment to help a little fox navigate safely.
Roles: Game Designer, Game Programmer.

Toy Defender
A VR tower defense game where you step into the shoes of a child, using toys and imagination to craft your defenses.
Roles: Game Designer, Game Programmer, Vfx Artist.
Forgotten Invaders
"Forgotten Invaders" was my final project for college—a demo of an Action-RPG/Boss Rush game. I handled all the programming and also took on roles as the producer and designer.
Roles: Game Producer, Game Designer, Game Programmer, Vfx Artist.


